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thanks Jeremy, do you mind if I insert your comment in the main body of my post? I am still a student of computer science and in my university's Java encapsula
by nuclearsandwich 15y ago
thanks Jeremy, do you mind if I insert your comment in the main body of my post?
I am still a student of computer science and in my university's Java encapsulated worldview they've not discussed the finer points of non class-based OOP. I will do more research on the subject.
- jashkenas 15y agoGo for it. In a nutshell: An object is a unit of code and data that can be treated as a distinct entity. Classes and prototypes are both way to make objects. With a prototype, you start with an actual object as an example, and make more objects just like it. With a class, you start with the abstract set of properties that describe a type of object, and make more objects from that blueprint. Think of it as the Platonic ideal of a thing (the class), versus the canonical example of a thing (the prototype). To get specific: The idea of Bicycle, versus my blue bike with red streamers. Both can be used to make more bikes, in JavaScript. newBike = new Bicycle newBike = Object.create(myBlueBike)
- nuclearsandwich 15y agoAwesome. Thanks for that. I've always enjoyed the link between Platonic forms and object Classes. ahhhphilosophy.jpg