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This is not really a problem for open source games with an active Debian/Fedora maintainer. If there are interested packagers and you give them source code to w
by zxzax 5y ago
This is not really a problem for open source games with an active Debian/Fedora maintainer. If there are interested packagers and you give them source code to work with, I've noticed they will be happy to build and test your package and try to keep it updated. The point of using deb/rpm is to integrate with the distro. If you want to go directly to customers and you have no intention of tying your package to the distro release cycle and working with their package maintainers, then yes, it seems it would always be a bad fit.
- faho 5y agoFor open source games, sure. But this isn't an open source game, as far as I can see, and most games aren't. Also I often find the fixed releases of most distros to be a bad fit for games because the stability argument matters less and less - there's little in the way of backward compatibility to keep, and hence no real reason not to upgrade. (not that I'm much of a believer in fixed releases to begin with)
- zxzax 5y agoI guess that's why most games are a bad fit for trying to ship as part of an open source Linux distribution, where the requirement to get packages upstream is that they have to be open source and compatible with the distro's usage and redistribution policies.