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I ran a simulator system for a couple of years for a military law course. The idea was to give those in the course first-hand experience with ROE/RUF concerns t
by bsanr2 5y ago
I ran a simulator system for a couple of years for a military law course. The idea was to give those in the course first-hand experience with ROE/RUF concerns through the eyes of the people they'd be writing ROE/RUF for.
The scenarios presented were laughable, badly-acted and completely unrealistic. Worse, every single one ended, by default, with the suspect pulling out a gun and shooting at the user. All of them. This is, of course, completely counter to reality.
One could say that the issue is then the quality of these systems, but the fact that, apparently, it has been a viable business for going on a decade shows me that the issue isn't being taken seriously be their customers - that is, police departments and their trainers. The issue is, in fact, the institution as a whole. They're fundamentally incapable of reforming themselves.
- ta988 5y agoNo these were interactive scenarios, with a human behind the controls. So it really depends on the human of course. But you can select where the situation goes, raise the tone of voice or aggressiveness of the actor (real actor videos smoothly integrated) of course the operator can make it shoot and you also need to simulate that. The subject in the simulator has a prop taser and gun that work pretty realisticly (blank bullets and no voltage of course). I don't know how common this kind of training is across US probably not that much.
- bsanr2 5y agoRight. The default (or, at least, the choice heavily weighted by system) was the shot ending. I could choose to allow the scenario to progress to a surrender, but there was no instance where a gun or knife could not possibly be produced. Ostensibly, these scenarios are meant to train police for realistic encounters; that is, there SHOULD be a number, if not a majority, that don't end in violence, even if the user fails to de-escalate properly.