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We statically linked it, and didn't use the system/steam provided version at all. I guess if a user tried to use SDL_DYNAMIC_API, it would break in strange and
by wheybags 5y ago
We statically linked it, and didn't use the system/steam provided version at all. I guess if a user tried to use SDL_DYNAMIC_API, it would break in strange and unexpected ways. TBH I didn't know that option existed until just now. We never had any problems with our approach, afaik.