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Sweet. I made an engine to learn OpenGL 2.0 and vertex shaders way back when, but moved on to other things in life. A couple of weeks ago I was curious what’s c
by codefreakxff 5y ago
Sweet. I made an engine to learn OpenGL 2.0 and vertex shaders way back when, but moved on to other things in life. A couple of weeks ago I was curious what’s changed with the latest pipeline techniques. This feels like it will be a great way for me to catch up. Thanks for writing this!
- ninepoints 5y agoAwesome! Note that there are better writeups for learning the specific implementation details for any given technique, and this article was mainly written to give people a rough “mental model” when assessing a whitepaper or siggraph talk or something. If I have time I’ll go back and add a section with references to the core techniques I see in use today.