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> you can make the inevitably required small tweaks inside the library How do you handle Steam or the user updating SDL2 to a newer version, then (see the sibl
by MayeulC 5y ago
> you can make the inevitably required small tweaks inside the library
How do you handle Steam or the user updating SDL2 to a newer version, then (see the sibling comments about dynapi)? Does your game depend on those tricks to run?
- wheybags 5y agoWe statically linked it, and didn't use the system/steam provided version at all. I guess if a user tried to use SDL_DYNAMIC_API, it would break in strange and unexpected ways. TBH I didn't know that option existed until just now. We never had any problems with our approach, afaik.