3 ms·
The Web is pretty powerful these days with WebGL and similar technologies, but it's still orders of magnitude slower than a similar app written in a native lang
by 1_player 5y ago
The Web is pretty powerful these days with WebGL and similar technologies, but it's still orders of magnitude slower than a similar app written in a native language with native bindings to OpenGL or Vulkan. Sure, this ain't DOOM, but tight low latency loops are common in any type of game, and JS+WebGL is not the best technology for it except for tech demos or very basic games.
- pjmlp 5y agoAs long as one feels like using OpenGL ES 3.0 subset. For reference, OpenGL ES 3.0 was released in 2012. In what concerns WebGPU, the first draft was just released, and it will be basically a kind of MVP when it gets finalized. Then expect it to take as long as WebAssembly is taking to move beyond MVP 1.0.