4 ms·
Dota 2 is an incredible and vastly underrated experience of having a godlike UX. Problems: - Fast paced game, both keyboard and mouse are heavily used, with o
by shash7 5y ago
Dota 2 is an incredible and vastly underrated experience of having a godlike UX.
Problems:
- Fast paced game, both keyboard and mouse are heavily used, with over 60 apm usually
- Incredibly team based game. It is a team sport, even if you're good, if the rest of your team is bad, you will lose.
- Players can't talk using the chat, usually. Because of the high apm requirement.
Solutions:
- Press alt. Almost every button will show a tooltip, flip the display to show alternative information or show extraneous information. Eg: "Flips the icons in the minimap to show hero icon instead of team based flag, shows neutral creep boxes, tower ranges", etc.
- Hold alt and click anywhere. A chat based notification will be send as team chat. Eg:"I have 200gold, I need 300gold for Guardian Greaves, Gather for Smoke", etc.
- Hold the Y key. A chatwheel will show up for quick chat replies. Eg: "Get back, Push", etc.
There is so much to learn from Dota's UX. Heck, even if complex webapps implemented the Alt flip feature, that would make a huge difference.
- cloogshicer 5y agoAre you talking only about the UI? I can't really comment on that since I haven't played Dota enough. But in terms of clarity, other MOBAs (HOTS, LoL) are miles ahead. Just a few examples of what I mean: - Little portraits show which hero is which in the mini map - You get a loud and obvious ding and visual effect when you get turret aggro - This is subjective but the Art direction is way better. In Dota it's often very difficult to discern the players from the background.
- kirkules 5y agoThe last point is extremely important. I tried DotA for a while after playing a lot of LoL and had the same content, but it's not just discerning characters against the background that's difficult, but even distinguishing one character from another. Not that it's hard to tell them apart when looking at them, but in LoL characters are so distinct in how they move and in their shapes that even with tons of skins that you aren't even familiar with you can tell out of the corner of your eye which character just appeared on screen, while looking at something else. I'm convinced this is part of how world of warcraft distinguishe[d|s] itself: characters aren't just cartooney, they're distinct. Zones feel entirely unique because of the appearance at any point.
- bhaskarbb 5y agoDota 2 also has the best sound design of any game I've played. You can close your eyes and still roughly understand what's going on.