4 ms·
Am curious to see the perf boost from next gen gpu hardware (if you can get your hands on it). Sony's PS5 VR set is maybe a year away. But Wrench VR is one of t
by ArtWomb 5y ago
Am curious to see the perf boost from next gen gpu hardware (if you can get your hands on it). Sony's PS5 VR set is maybe a year away. But Wrench VR is one of those titles that gets attention. And the chrome shaders look immersively photoreal with DLSS and Ray Tracing turned on!
Wrench with RTX
https://www.youtube.com/watch?v=qhe4V-sqjwg https://www.youtube.com/watch?v=qhe4V-sqjwg
- Blackthorn 5y agoDLSS is so irritatingly restricted right now. It would be a game-changer for VR for X-Plane or Microsoft Flight Simulator, but neither of them support it! It's more on the game devs than the graphics card devs, but getting the game devs on to these modern features feels like pulling teeth.
- acgh213 5y agoIn the games I've had it supported in, and I'm running a 3080 and an Ryzen 3700x, it really does a fantastic job. Cyberpunk looks and runs great on ultra raytracing, and Amid Evil looks fantastic with its new DLSS and RTX patch. There are a lot of games coming out, but I really don't think Flight VR games are it's major selling point right now. Just as Fight Sims haven't been the top sellers for anything expect their own equipment. If you want it added for Microsoft Fight Simulator, check the forums and I'm sure theres post you could boost with your opinion. But I really never see X-Plane integrating DLSS into their product. They have to focus on realism in all aspects, and are more focused on appeasing the FAA for their flight sim accreditation then benefiting users. This dislike of X-Plane started after the Spyware incident, even if they have doubled back, I really doubt X-Plane will be advancing anything this generation. To circle back to your initial statement: >DLSS is so irritatingly restricted right now Its just not true. Its a new technology out for less than a year at this point. It takes more than 2 months to incorporate a completely new graphics stack unless you're already using an engine like Unreal 4. The comment just feels bloated with pretentiousness, and isn't fitting of this forum. I don't use DLSS because I don't really see the benefit without heavy raytracing, and I can't imagine what it for do for me in a game where I am flying 40k feet off the ground.
- saberdancer 5y agoMSFS has DLSS in their pipeline (along with a bunch of other stuff).
- Blackthorn 5y agoThat's news to me and that's great. It'll be a huge help with frame rate in VR.