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It's clear the pricing is far above what a fair market competitive rate would be. I would guess their margins on the app store are 90% or higher. If somebody h
by adam_arthur 5y ago
It's clear the pricing is far above what a fair market competitive rate would be.
I would guess their margins on the app store are 90% or higher. If somebody has the number, please provide. But it's clear the fee is significantly above the investment required to keep it running.
Legal precedents regarding private spaces are going to have to change in a lot of ways over the coming decades, as we now live in a world where a single corporation can control major aspects around your entire life. I've been a strong free market proponent myself, but at a certain scale it becomes anti-competitive, which ultimately becomes anti-consumer.
This may not be the case that alters regulations, but I would be very surprised if we don't see big changes to regulate social media/big tech "private spaces".
- fooey 5y agoEverything you buy has markup. Everything Digital stores have settled on a 30% standard. Different industries have different standards. It's notable that even on stores that don't charge 30%, like Epic Games Store, the price of the products offered are almost never at a lower price.
- adam_arthur 5y agoSure, that's true. I have no problem with businesses making money. But when a business can run an operation in a market with 90% (or whatever) profit margins, it's an indication that the market isn't open to competition. Which is exactly why anti-trust law exists. Why? Because competitors will see how much money Apple is making and move in to capitalize. I don't think computing devices should become walled gardens where companies are free to gouge their customers. Fees are most assuredly passed onto consumers. They cut into the providers bottom line. Providers must charge at least 30% markup just to break even when offering through the app store. This is simple math, and self evident. The app store itself is not a particularly great piece of technology either... it's simply a monopoly on the iPhone user audience. Could the app store improve if it had healthy competition? e.g. better searchability/functionality? Personally I'm amazed at how bad app discovery still is on both iOS and Android app stores.
- pixl97 5y agoI'm pretty sure you'd start screaming blood murder if your grocery store put a flat 30% markup on all items tomorrow.
- pmmucsd 5y agoThat's exactly what they do. They buy products from suppliers and mark them up, sell the the products and take the margin.
- adam_arthur 5y agoExcept the markup and margins are extremely low because the grocery business is competitive. Unlike the app store space (within a given device)
- pixl97 5y agohttps://smallbusiness.chron.com/profit-margin-supermarket-22467.html https://smallbusiness.chron.com/profit-margin-supermarket-22... That is profit margins in a competitive market.
- bogwog 5y ago> It's notable that even on stores that don't charge 30%, like Epic Games Store, the price of the products offered are almost never at a lower price. So? That's because the price of the products in that industry isn't based on the costs. What does a digital copy of a game cost? Practically nothing! People seem to be focusing too much on whether or not 30% is too high or unfair. I don't think that's important; Apple should be able to charge whatever the hell they want, but they should not be immune from the competitive forces that would normally keep those types of things in check in a free market. You might argue that, because the lower fee won't reduce game prices, the players will see the same price and won't buy from another store instead of the app store (since they cost the same). So Apple wouldn't feel "competitive forces" either way. However, the thing to keep in mind is that those customers aren't buying from Apple, they're buying from the developer. So developers will be incentivized to move customers to a more profitable store, and they have many ways to do that that benefit consumers. A discount is the most obvious, but even without that a developer could offer exclusive content, early access, a better shopping experience, community features, and pretty much anything that will *provide value to consumers* in exchange for switching stores. Alternate app stores will increase game industry profits, create jobs, provide value to consumers, lead to innovation (the damn app store has been the same boring thing for decades; there's a lot of room to innovate). There are literally no downsides whatsoever, except that Apple shareholders and fanboys will be unhappy.
- rrrrrrrrrrrryan 5y agoTo me, the value Apple provides is a simple in-app flow to make a purchase. That's worth something. Getting kicked out of an app and having to type credit card info into a browser would suck. But is it worth a 30% markup on each transaction? Well, disclose the fee to users, give them an alternative (shittier) option to pay, and find out. I think an actual free market with forced transparency would settle on transaction fees an order of magnitude less (i.e. closer to 2% or 3%), similar to Visa and MasterCard.
- gbear605 5y agoOn my computer, I can often click the “pay with Paypal” button and not need to type in anything. There should be an equivalent feature on iOS to redirect to another app to finish the transaction. After all, I already have an app for my bank and my credit card, why can’t I just pay with those?