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I agree - the service Apple are offering for recurring payments is that of a payment processor. In a competitive market that role takes 2-3% at most. And that p
by leoedin 5y ago
I agree - the service Apple are offering for recurring payments is that of a payment processor. In a competitive market that role takes 2-3% at most. And that percentage has been falling year on year as new entrants have entered the market.
How does a company disrupt the Google/Apple phone duopoly? Even Microsoft spending hundreds of millions of dollars couldn't do it.
- makomk 5y agoEven on PC, where there's plenty of store competition, the only way to get much lower than 30% seems to be to seriously cut corners - Epic's own store famously lacks standard features like a shopping card, and people have had problems with buying multiple games in succession seperately triggering anti-fraud measures that stop them from doing so, so they're not exactly doing great even at the payment processing part. And they're quite openly subsidising that from their Fortnite profits as well in many ways.
- kevingadd 5y agoWhile I agree that the EGS experience is bad, I don't think this is related to the cut. It's just an immature store backed by questionable software engineering and design. There are other stores with low % cuts that don't have these issues. Itch is very cheap, for example, and developers love it. Apparently Itch is important enough that Apple and Epic kept bringing it up over and over in court. I don't know their current %s, but Humble's game sales platform (that is, for non-bundle game sales) definitely charged way less than 30% in the past.