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I have no video, but I was able to get a WebGL-powered game world running that was controlled through a Kinect using DepthJS. This was done in just over a day o
by hammerdr 15y ago
I have no video, but I was able to get a WebGL-powered game world running that was controlled through a Kinect using DepthJS. This was done in just over a day of playing around. Was pretty cool when it worked.
The source code is available on github at https://github.com/thoughtworks/kinect-spike https://github.com/thoughtworks/kinect-spike
Edit: My co-workers were looking at me with concerned looks that day. I would stand up and wave my arms for 30 seconds and then sit back down at random times throughout the day. :)
- rkalla 15y agoVery impressive Derek -- how easy was it to work with the Kinect data via the API? Is the information coming out of the sensors pretty straight forward or does it just come in as a video feed with additional metadata (positional?)
- hammerdr 15y agoThe way that DepthJS works is through three technologies: libfreenect[1], OpenCV[2] and then a simple Tornado (push) server. libfreenect is what grabs all of the data from the Kinect device and OpenCV is the 'interpreter'. This translates to just getting events such as 'move' in the browser. [1] http://openkinect.org/wiki/Main_Page http://openkinect.org/wiki/Main_Page [2] http://opencv.willowgarage.com/wiki/ http://opencv.willowgarage.com/wiki/