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> Anticheat has to be defense in depth. I'm pretty sure every layer of defense you can think of, they've tried. - Machine learning to spot obvious cases? Che
by PoignardAzur 5y ago
> Anticheat has to be defense in depth.
I'm pretty sure every layer of defense you can think of, they've tried.
- Machine learning to spot obvious cases? Check.
- Federated moderation? Check.
- Various trust schemes to weigh accounts based on how much they payed, whether they cheated in the past, etc? Check.
The only thing I don't think they've tried too much is sending false/stale game data in cases where they know the client has no way to know otherwise (eg lying about an enemy's position when the player has no way to see the enemy).
It's an arms race and it's hard to stay ahead at scale.
(though I'm not actually sure I trust accounts of how prevalent cheating is; I haven't had that many cheaters in my own games, and a lot of complaints I've seen come from either free users or people who admitted to cheating themselves, which is what I'd expect to see if Trust Factor worked; though it's a crap deal for free users)