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I've just been browsing for a bit, but this seems like a really great book! Most "maths for games" books feel like the authors are just regurgitating their univ
by mrspeaker 5y ago
I've just been browsing for a bit, but this seems like a really great book! Most "maths for games" books feel like the authors are just regurgitating their university exams. This is very focused on the "why" rather than just the "how" - it feels like this book is actually trying to teach, not simply be a reference.
It's rare to find resources written by good teachers. I'm excited to dig in more!
- canpan 5y agoI recommend it. I have the first version of the book, the one he says to recycle.. I read it as a high school student, because I wanted to get into game development back then. Thanks to this book, I started to really understand 3D mathematics. It helped me write my first 3D engine in OpenGL, with help of some other resources including some advanced rendering techniques. Normal math books explain this very differently, making the connection between 3D and math super unapproachable.