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That's the opposite of what happens in video games like Subnautica, the dramatic music starts playing when the big baddy is about to attack!
by tantalor 5y ago
That's the opposite of what happens in video games like Subnautica, the dramatic music starts playing when the big baddy is about to attack!
- user-the-name 5y agoSeems like gradually making the game quieter would be far better for building tension.
- GloriousKoji 5y agoI'm trying to thing of cases where it gets quieter when there's more danger but the only one I can think of is The Legend of Zelda Ocarina of Time. When you enter the boss chamber in a dungeon the music is stopped until you perform an action to trigger the boss appearance.