3 ms·
Believe it or not, this stuff is (still?) fairly sane compared to OpenGL in reality.
by gmueckl 5y ago
Believe it or not, this stuff is (still?) fairly sane compared to OpenGL in reality.
- pjmlp 5y agoI don't, given that I did my thesis in porting a particle system from NeXTSTEP to Windows in OpenGL back in 1999, and am relatively confortable with Khronos APIs. The only thing that saves Vulkan is that it isn't as old as OpenGL, with a similar timeframe it will get just as bad, or even worse given its complexity for the average graphics programmer that doesn't hold a master on GPGPU hardware design to understand the nuances of all those extensions.