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> Tell me a problem that it solves. Replicating the experience of in-person communication much more closely than video and 2D displays will ever do. That's a n
by imiric 5y ago
> Tell me a problem that it solves.
Replicating the experience of in-person communication much more closely than video and 2D displays will ever do. That's a noble research goal if nothing else, I don't get the skepticism.
There are several reasons 3D content and previous generation displays didn't take off, but there's no reason to believe a revolutionary new approach and product couldn't change this (e.g. electric cars were invented in the 19th century and are only now becoming popular). AFAICT the real time photogrammetry they're using here along with the no-glasses 3D display is a major leap forward. If they can get it cheap and reliable enough to mass market, it would be a game changer.
I certainly know what kind of display and teleconferencing software I want when the next pandemic hits, and it's not what we have now.
- wpietri 5y ago> Replicating the experience of in-person communication much more closely That's not a problem people express much, at least not in ways where "3D" points to a solution. When I want to see people in person, it's not because of a lack of stereoscopy. I want to hug them, to break bread with them. > there's no reason to believe a revolutionary new approach and product couldn't change this There is indeed! In specific, the many times we have already had revolutionary new approaches and products that were met with great enthusiasm in the market for a few years. I'd add that the telephone was not only a very successful technology for a century, audio calls still remain very popular. (I'm not sure what your work calls are like these days, but quite a lot of people turn off video in mine.) The lesson I take from that is that people mainly self-generate the feeling of interpersonal connection, and they can do it with very little in the way of cues. To me that's another strong indication that no new 3D technology will make much of a difference.
- imiric 5y ago> When I want to see people in person, it's not because of a lack of stereoscopy. Of course, I'm not saying this will replace physical communication (I should've said "simulating" instead of "replicating"). But it's a clear step forward for traditional teleconferencing solutions. What do you think is the next leap from 2D video and displays? We're at the point of diminishing returns as far as increasing resolution goes, most consumers don't have a need for 8K or higher res displays. VR/AR is chugging along, but we're still a few generations away from mass market adoption. > I'd add that the telephone was not only a very successful technology for a century, audio calls still remain very popular. I don't understand. Video calls were never meant to replace audio calls, they just added a new sensory experience. It's perfectly fine for both technologies to co-exist for different moments and preferences. In a similar way this 3D approach is an extension to traditional 2D video conferencing if people have the equipment and prefer it. Judging by the expressions of the people in the demo and some of the comments here, you're underestimating how impactful this could be, especially if it's polished and cheap enough.
- wpietri 5y agoIt's not a clear step forward except in technical terms. Those often don't matter. For example, the big revolution in the last 20 years is not faster computers, it's mobile ones. I don't have much reason to think there is any near term "next leap from 2D video and displays". 2D renderings are more than 40,000 years old. They have improved drastically in resolution and fidelity. Computers added being dynamic and interactive to that. it's really not clear that 3D rendering adds much. > Judging by the expressions of the people in the demo and some of the comments here, you're underestimating how impactful this could be I am not, because that kind of novelty-driven excitement has driven every wave of popular 3D rendering technology for 170 years. VR/AR has been close to mass market adoption for 25 years. We've just been through an unprecedented period of demand for at-home entertainment, and the hardware that many said was finally, finally the thing turns out once again not to matter. People have had those excited faces every time. There were people jazzed about the possible impact every time. The Brewster Stereoscope. The ViewMaster (with the US Defense Department purchasing 6 million reels on the theory it would revolutionize training). 3D movies in the 1950s. VR in the 1980s and 1990s. 3D movies again this century. 3D TV for 2 CESes. And then the latest wave of VR, which you agree is still not there despite fantastic investment from companies floating in cash. Could it be different this time? Maybe! But if we keep measuring it by novelty effects, we're setting ourselves up for the exact same failure that keeps happening.
- imiric 5y ago> the big revolution in the last 20 years is not faster computers, it's mobile ones Surely the improvements in manufacturing processes, faster hardware and better screens are partly responsible for that. The iPhone as a concept has existed since the 1980s, and revolutionary ideas like what General Magic tried to produce in the 90s were just too early to be successful. When Apple tried it again in the late 00s it was a massive success, but technology finally reached a point when it was commercially feasible. So it doesn't take much to push a product to mass adoption. Just the right industry circumstances, a manufacturer willing to take the risk and capable hardware and software existing to make it happen. > We've just been through an unprecedented period of demand for at-home entertainment, and the hardware that many said was finally, finally the thing turns out once again not to matter. Are you dismissing the potential of VR/AR as well? The current innovation wave we're on is much bigger than whatever we had before. Headsets are becoming cheaper, more comfortable and accessible, and the visual tech we have now is leaps and bounds better than previous generations. Once we get to being able to put on sunglasses and experience different worlds, though likely sooner than that, the market adoption will likely go through the roof. > People have had those excited faces every time. I think it's different this time. It's not just it being 3D, but the merging of new generations of light field cameras, face/eye tracking, powerful ML algorithms, low latency networks and revolutionary displays is miles ahead of previous attempts. You can't just compare this to the ViewMaster and last century VR. The improvements here are much more substantial, and if they can make it cheap and reliable enough it could be a ground breaking product.
- rewq4321 5y ago"Hard tech" often only matures after several hype cycles. Sometimes cool tech demos can be produced a century or more beforehand. If you were in the 1980s and people were talking about video calls being the next big thing, you might point out that people have been working on video calls since the 1930s[0], and it hasn't caught on in every one of the hype cycles that have followed, so that's an indication that it won't catch on in the future. Video calls have caught on now though - especially as they've reached mobile devices instead of requiring a literal booth in your house, as with AT&T's initial "Picturephone" tech in the 70s. I will say though that people tend to assume that each new technology will replace the preceding technology (text->audio->video->VR/light-field->...), but in fact it tends to end up just supplementing the existing tech. [0] https://en.wikipedia.org/wiki/History_of_videotelephony https://en.wikipedia.org/wiki/History_of_videotelephony
- adamauckland 5y agoWow, this is a pretty ableist take. Deaf people or hard of hearing exist. I've got a hearing problem where I struggle to make out what people are saying on a phone but with a video call I can add lip-reading and visual cues which helps me keep on thread.
- wpietri 5y agoWhich is excellent, and I totally support that. But that doesn't change the market dynamics that I'm describing. We probably should live in a world where what drove the adoption of video calling was supporting the hard of hearing. But we don't, so it's not a relevant factor for the market analysis of what will drive the adoption of 3D video.
- serf 5y ago> (e.g. electric cars were invented in the 19th century and are only now becoming popular) I hate this example, and it's like one of the most common ones on HN. As said by thousands of people and many documentaries before me , the electric car had numerous real conspiracies working against it, some of which were the most powerful financial groups in the world.[0] The 'electric car' wasn't made popular and possible by recent technological strides -- although it was made better. The success and popularity of the electric vehicle was made possible by financial shifts away from petroleum exploration, facilitated by dwindling profits and increased scarcity of oil, and encouraged by a movement towards sustainability both from the social culture of the world and the various actions of government from country to country. Yes, range has improved. Yes, the cars are more intelligent and better to drive -- but these improvements have been seen across the automotive industry since its' inception with ICE based vehicles included. The real motivating factor behind the electric car is the environment that now exists that allows such endeavors to be profitable -- an environment that not only includes technological improvements like you hint towards, but more importantly it's an environment that fosters development of such things due to the existence of a profit incentive and increased governmental-body cooperation. All that said, unless Cisco is even more evil than I realized (woah..), I have a hard time presuming that video conferencing has been held back by the same sort of conspiratorial under-handed back-office dealings that slowed the progress of EV adoption. [0]: https://en.wikipedia.org/wiki/Who_Killed_the_Electric_Car%3F https://en.wikipedia.org/wiki/Who_Killed_the_Electric_Car%3F
- imiric 5y agoWhy does it matter which circumstances allowed the electric car to become popular only now? Whether that's because of major industry and consumer shifts, or because the technology matured enough for mass market, they have the same effect. It's certainly a combination of both, and we shouldn't downplay the advances in battery technology alone. I mentioned that example because the previous two comments were dismissing this attempt at 3D teleconferencing on the grounds of it being old technology with past failures. But I think we agree that it takes a certain industry environment along with a technical leap to make a technology truly popular. Even if that never ends up happening in this case and it remains a niche product, we should applaud the technical merits here instead of being dismissive.