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The current implementations are heavy WIP and incomplete. The fact that you managed to screw them up is not a big surprise. Once all of the safety and validatio
by kvark 5y ago
The current implementations are heavy WIP and incomplete. The fact that you managed to screw them up is not a big surprise. Once all of the safety and validation work is done, we'll need to check again and see.
- TonyTrapp 5y agoThose bugs are in the graphics drivers, not in the WebGPU implementation. Any remotely powerful GPU interface will probably be able to talk to the drivers in a way that will exploit those bugs. On the other hand, if you artificially restrict the interface so those bugs are out of reach, it will probably not be powerful enough for what it wants to be. Graphics card vendors will have to step up their game and improve their drivers.