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Ok, maybe not 10 years. But look at WebGL2. From wikipedia: > Development of the WebGL 2 specification started in 2013 with final in January 2017 Moreover, We
by Jakobeha 5y ago
Ok, maybe not 10 years. But look at WebGL2. From wikipedia:
> Development of the WebGL 2 specification started in 2013 with final in January 2017
Moreover, WebGL2 support was only added to Edge since January 2020, and as of now it's still not supported in Safari (excluding Safari TP) (from https://caniuse.com/webgl2 https://caniuse.com/webgl2).
- rewq4321 5y agoI don't think you's want to use WebGL2 as an analogue here. Radically different depth and breadth of buy-in across the browser ecosystem. I'm no expert, but I'm genuinely curious where you got the 10+ year figure from (is there an up-to-date estimate/roadmap from any of the people working on this?). I was under the impression that we'd see an MVP stabilise relatively soon (i.e. within a couple of years at most). Of course, there will still be features being added in 10 years time, since graphics APIs and GPUs are always evolving.
- fulafel 5y agoWebGL spec came about reasonably fast but took a very long time to become robust and well supported across all OS/hw/browser combos. Go read hn comment threads on webgl submissions and count people complaining about os or browser caches. GPU drivers are really buggy, especially if you try to cope with what is installed vs prompting users to upgrade their os or drivers.