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From the start WebGPU has been build with native use in mind, so ideally you'd just target WebGPU for both your web and native builds. The WebGPU native impleme
by haxiomic 5y ago
From the start WebGPU has been build with native use in mind, so ideally you'd just target WebGPU for both your web and native builds. The WebGPU native implementation can then drive the native graphics API for your system (and one day perhaps we'll see WebGPU at the driver level)
- slmjkdbtl 5y ago> build with native use in mind Do you mean they're thinking "this can easily be translated to other graphic interfaces" or "we're going to convince vendors to ship products with WebGPU driver built-in like OpenGL"? I'll be so happy to see WebGPU on driver level, but can't find evidence on if anyone is interested in providing.
- gmueckl 5y agoExpect having to ship a WebGPU implementation with your application, similar to how you need to include ANGLE for WebGL support. A platform level API needs a lot of additional considerations about plumbing layers between applications and one or more separately installed drivers. I don't see this addressed for WebGPU.