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I'm currently grappling with an issue in my Linux VST development, where specifically Threadripper users are having issues. This is on Github and there are bett
by Applejinx 5y ago
I'm currently grappling with an issue in my Linux VST development, where specifically Threadripper users are having issues. This is on Github and there are better people than me tackling it: it's an open source project so people can try everything they want.
So far the answer seems to be, there is no getting around these CPU issues through tailoring the compiler flags etc. and the best people can get is amelioration of the problem, not getting it back on par with normally inferior Intel chips. Again, the issue is that the Threadripper stuff is eating unreasonable CPU and the Intel stuff, normally not as good, is not doing that.
I suspect what you're looking at there is a CPU architecture that's getting optimized for specific conditions, which my plugins don't meet. There seems no fix other than 'you should be playing Mass Effect on this computer instead'.
I'm sure that it would destroy the Intel computer if you're doing that, but generalizing that to all conditions seems not justified.