6 ms·
Overkill is the perfect amount of kill for audiophiles.
by millzlane 5y ago
Overkill is the perfect amount of kill for audiophiles.
- dwighttk 5y agoMight not be enough. Have you seen the gold plated overkill?
- Hamuko 5y agoGold plated is far from overkill. Maybe not even cable risers (https://i.pinimg.com/originals/3c/fb/05/3cfb059ec7fde97d409068ba867e83a3.jpg https://i.pinimg.com/originals/3c/fb/05/3cfb059ec7fde97d4090...) are overkill in the audiophile community. Maybe not even your personal electricity pylon (https://thevinylfactory.com/news/japanese-audiophiles-personal-utility-pole/ https://thevinylfactory.com/news/japanese-audiophiles-person...) is overkill.
- jolux 5y agoYou joke but I wouldn't want to risk dirtying $10,000 cables by putting them on the floor.
- zbuf 5y agoI hope Apple are using an audiophile-optimised memcpy() function: https://www.audioasylum.com/forums/pcaudio/messages/11/119979.html https://www.audioasylum.com/forums/pcaudio/messages/11/11997... > found that a function called memcpy was the culprit, most memory players use memcpy and this is one of the reasons why memory play sounds worse ie digital sounding. Fortunately there is an optimised version of memcpy from http://www.agner.org/optimize/ http://www.agner.org/optimize/, using this version removes the hard edge produced by memcpy.
- paradygm 5y agoOr making sure they are using literals instead of variables, and using gotos: https://www.audioasylum.com/forums/pcaudio/messages/12/120502.html https://www.audioasylum.com/forums/pcaudio/messages/12/12050...
- zbuf 5y agoThe trouble with this threads is they straddle a gaping chasm between complete delusion, or amazing trolling. Just imagine if stuff was like this though and computing were more 'analogue' -- each of those 15 layers of JavaScript transpiling just degraded the quality of the end result slightly.
- spookthesunset 5y agoI have such a hard time imagining that thread being serious. Poe's law is in effect. Like seriously. What is going on with that thread?
- detaro 5y agoReally weird things happen with half-knowledge and fixed ideas built on it. If you "know" it'll sound different, it will sound different to you. Combine that with actual, unrelated variations and maybe a bug that fits the pattern at some point...
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- thescriptkiddie 5y agoThis shit always gets me. I don't care how much you spend on electrostatic speakers, granite slabs, acoustic treatments, and magic speaker wire — your room will never, ever sound as good as a decent pair of headphones. That said there absolutely is a case for high-bitrate, losslessly-compressed, DRM-free, watermark-free audio as the standard, and that is sampling and remixing. Slowing down a 320 kbps mp3 by just 50% sounds like shit.
- Mediterraneo10 5y agoSome of the people concerned about room response are listening to surround-sound classical recordings. In works that involve a spatial element -- for example an orchestra in front and players that move around the hall (or are embedded within the audience), creating a 360° soundstage -- headphones just don't preserve that as well as actual speakers.
- kuschku 5y agoHeadphones with a proper HRTF preserve that perfectly fine better than any actual speaker setup ever can. The typical demo for this functionality is https://www.youtube.com/watch?v=IUDTlvagjJA https://www.youtube.com/watch?v=IUDTlvagjJA
- Mediterraneo10 5y agoRecordings have to be specially recorded and processed for that. There are however many older recordings that were made without the use of such technology and are expected to be played on speakers in 5.0.
- kuschku 5y agoYou can apply the same virtually as well: simulate a raytraced environment with 5.0 speakers and furniture, simulate an HRTF, and generate the resulting 2.0 audio. It's possible to do this in a way that's not in any way distinguishable from a real 5.0 setup
- devNoise 5y agoThe gold really lets you hear how much over the kill can be.
- toomanybeersies 5y agoAudiophiles generally don't use Bluetooth, it's balanced cables all the way.