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From the risks section: We rely on a small percentage of our players for nearly all of our revenue. A small percentage of our players account for nearly all o
by pvarangot 15y ago
From the risks section:
We rely on a small percentage of our players for nearly all of our revenue.
A small percentage of our players account for nearly all of our revenue. We lose paying players in the ordinary course of business. In order to sustain our revenue levels, we must attract new paying players or increase the amount our players pay. To retain paying players, we must devote significant resources so that the games they play retain their interest and attract them to our other games. If we fail to grow or sustain the number of our paying players, or if the rate at which we add paying players declines or if the average amount our paying players pay declines, our business may not grow, our financial results will suffer, and our stock price may decline.
Is this normal in the social games industry?
- staunch 15y agoIt's normal in any "freemium" business.
- patio11 15y agoYes. It is the dirty not-so-secret that convinced me not to go into them. It is also true of nearly all "Free 2 Play" games, including ones off FB.
- hugh3 15y agoI realise that it's mandated by law, but... damn that's some refreshing honesty. I feel cleansed just by reading it.