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> video game systems that used interlacing, like the n64, playstation, and up until the hdmi era, did not usually do this afaik, opting to instead drop the fram
by NathanielK 5y ago
> video game systems that used interlacing, like the n64, playstation, and up until the hdmi era, did not usually do this afaik, opting to instead drop the frame rate to 30fps with 2 fields per frame, so they really were in many ways the worst of all worlds.
480i Nintendo consoles (N64, GCN, WII) all had many 60FPS games. The 30FPS limit was almost always because of the relatively underpowered hardware. Some N64 games even ran at 20FPS!
- toast0 5y agoI wouldn't call the Wii a 480i console; it can run in 480p, 480i, or 240p, depending on system settings and the game itself (I don't think 240p is used much outside of a hidden mode in virtual console, but I could be wrong). I think the gamecube can too, but it requires the digital out port, and I think that was rarely used. N64 is 480i or 240p depending on the game.