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I think what parent is saying is that camera-captured interlaced video was displaying scanlines from different images in each field, whereas game consoles using
by AnIdiotOnTheNet 5y ago
I think what parent is saying is that camera-captured interlaced video was displaying scanlines from different images in each field, whereas game consoles using interlacing displayed the even/odd lines of the same image in two fields.
Thus parent's argument is that we can consider camera-captured interlaced video to be 60 (or 50 for PAL) fps despite being interlaced, but games using interlacing were 30 fps. It makes sense to me.
- monocasa 5y agoIt was a choice of the game. There were definitely truly 60FPS interlaced games during the PS2 generation.