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> It gives the illusion of a higher framerate. I mean, it doesn't really give the illusion of it. It is higher frame rate when recorded from a camera[1], as mo
by stormbrew 5y ago
> It gives the illusion of a higher framerate.
I mean, it doesn't really give the illusion of it. It is higher frame rate when recorded from a camera[1], as most TV was. The fields are independent moments in time (and you can very clearly see this in freeze-frames of interlaced motion, that's part of what combing is).
What it gives the illusion of is greater vertical resolution.
[1] video game systems that used interlacing, like the n64, playstation, and up until the hdmi era, did not usually do this afaik, opting to instead drop the frame rate to 30fps with 2 fields per frame, so they really were in many ways the worst of all worlds.
- TazeTSchnitzel 5y ago> up until the HDMI era I think that's wrong: didn't PS2-era consoles use interlacing to get higher resolution? You're definitely right for PS1 and earlier though.
- AnIdiotOnTheNet 5y agoI think what parent is saying is that camera-captured interlaced video was displaying scanlines from different images in each field, whereas game consoles using interlacing displayed the even/odd lines of the same image in two fields. Thus parent's argument is that we can consider camera-captured interlaced video to be 60 (or 50 for PAL) fps despite being interlaced, but games using interlacing were 30 fps. It makes sense to me.
- monocasa 5y agoIt was a choice of the game. There were definitely truly 60FPS interlaced games during the PS2 generation.
- NathanielK 5y ago> video game systems that used interlacing, like the n64, playstation, and up until the hdmi era, did not usually do this afaik, opting to instead drop the frame rate to 30fps with 2 fields per frame, so they really were in many ways the worst of all worlds. 480i Nintendo consoles (N64, GCN, WII) all had many 60FPS games. The 30FPS limit was almost always because of the relatively underpowered hardware. Some N64 games even ran at 20FPS!
- toast0 5y agoI wouldn't call the Wii a 480i console; it can run in 480p, 480i, or 240p, depending on system settings and the game itself (I don't think 240p is used much outside of a hidden mode in virtual console, but I could be wrong). I think the gamecube can too, but it requires the digital out port, and I think that was rarely used. N64 is 480i or 240p depending on the game.