3 ms·
> At worst you could have have a limited vnc session or something. I don't know specifically about Gameboy but this approach has been tried by PS1 emulators an
by livre 5y ago
> At worst you could have have a limited vnc session or something.
I don't know specifically about Gameboy but this approach has been tried by PS1 emulators and it doesn't work. There are two main problems, computer and internet speed variations will eventually make both games go out of sync, and if using the clock or some external data for the seed of the game's rng then both players will be getting different things while in game (depending on the game, could be different Tetris blocks, different bonuses, different weapons). I discovered this while trying to play a multiplayer PS1 game over the LAN and the emulator did just that, send keystrokes to the other computer.