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Since most of the music is consumed on headphones, I'm not sure if spatial music will appeal to many. What I would really like to see in purchased music is indi
by nileshtrivedi 5y ago
Since most of the music is consumed on headphones, I'm not sure if spatial music will appeal to many. What I would really like to see in purchased music is individual soundtracks for each instrument/vocal (which I can mix as per my taste) and one default mix made as per the producer's taste.
This would not only help with music practice, karaoke,
- capableweb 5y agoHaving stems available would be super cool and open up a whole new world of remixing. But Apple would be the last company to embrace such a approach.
- axxl 5y agoYou can make spatial audio work with headphones, as those various fun YouTube demos show. Furthermore Apple's headphones have support for it including directional audio support. If you haven't tried it it's pretty spectacular, with the only downside being the sound so convincingly seems to be coming from my iPad I need to verify that I am in fact sending the audio to my airpods.
- dougmwne 5y agoI think we can strongly assume that airpods with spacial audio support are coming very soon. It's already a feature on the pro and max.
- open-source-ux 5y agoThe BBC has produced a number of 3D recordings ("binaural sound") of classical music performances. These recordings are designed for headphones. You can try them out here (requires sign-in to play): BBC Philharmonic binaural recordings: https://www.bbc.co.uk/archive/experience-classical-bbc-philharmonic-binaural-recordings/zqd43j6 https://www.bbc.co.uk/archive/experience-classical-bbc-philh...
- pdpi 5y ago> Since most of the music is consumed on headphones, I'm not sure if spatial music will appeal to many The spatial sound implementation on the EarPods pro is amazing. When I first tried them with my iPad I had to take them off several times to make sure the sound was coming from the headphones. I can only assume this will be as good.
- schmorptron 5y agoCould they use something like HRTF in video games to do spatial audio for stereo headphones?