3 ms·
Yeah, I think if you did the "dumb" approach of simulating SPI bit-for-bit (or byte by byte, etc) over networking it will quickly break down (like, you'd have t
by hatsunearu 5y ago
Yeah, I think if you did the "dumb" approach of simulating SPI bit-for-bit (or byte by byte, etc) over networking it will quickly break down (like, you'd have to pause the emulation while the packets roll in...?)
I think their approach of understanding how the protocol actually works and making a latency tolerant networking layer on top of it might work for pokemon (assuming the pokemon game code allows this)