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>Find a non-games programming job, and do game development on your free time. Does the startup model as touted here all day not apply so well to game developme
by JonnieCache 15y ago
>Find a non-games programming job, and do game development on your free time.
Does the startup model as touted here all day not apply so well to game development? I was under the impression that the indie smash hits like braid were generally made by small startups?
A lot of it probably depends on how much art you need I guess. If you can get away with putting abstract, algorithmically generated textures on everything, that's gonna shed a lot of man hours.
- RodgerTheGreat 15y agoAlgorithmically generated textures don't necessarily have to be abstract, and there are a number of workflow benefits to using them: http://www.werkkzeug.com/examples/texture_gallery http://www.werkkzeug.com/examples/texture_gallery