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I've written some pretty low-level OpenGL bindings in Rust, because the existing solutions are either too high level or over the top complexity wise. At the ti
by tiddles 5y ago
I've written some pretty low-level OpenGL bindings in Rust, because the existing solutions are either too high level or over the top complexity wise.
At the time I only had experience with the OpenGL C api and didn't want to learn a totally different Rust abstraction or mix C/C++ libraries into a pure Rust project.
https://github.com/DomWilliams0/name-needed/tree/develop/renderer/engine/src/render/sdl/gl https://github.com/DomWilliams0/name-needed/tree/develop/ren...