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This is pretty cool. In my experience, the biggest pain point is that game clients are written in netstandard2 C# in Unity, while servers are written in not tha
by an_opabinia 5y ago
This is pretty cool. In my experience, the biggest pain point is that game clients are written in netstandard2 C# in Unity, while servers are written in not that. So bridging that gap pays huge dividends.
- paulgb 5y agoThanks! It’s still very much a work in progress, but it’s been fun.