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I built Aper (https://aper.dev/ https://aper.dev/) becomes I wanted to write a multiplayer game (https://redwords.paulbutler.org https://redwords.paulbutler.org
by paulgb 5y ago
I built Aper (https://aper.dev/ https://aper.dev/) becomes I wanted to write a multiplayer game (https://redwords.paulbutler.org https://redwords.paulbutler.org) for my family to play remotely and realized that what I wanted could be generalized as a state machine that is synchronized across clients. By generalizing it, I could use the same synchronization infrastructure to power other games and simple apps.
- an_opabinia 5y agoThis is pretty cool. In my experience, the biggest pain point is that game clients are written in netstandard2 C# in Unity, while servers are written in not that. So bridging that gap pays huge dividends.
- paulgb 5y agoThanks! It’s still very much a work in progress, but it’s been fun.