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> I guess this is also the main reason why there are monthly driver updates (fixes for new games), and why graphics drivers have become so massively big. I don
by Narishma 5y ago
> I guess this is also the main reason why there are monthly driver updates (fixes for new games), and why graphics drivers have become so massively big.
I don't think so, otherwise it would be limited to graphics drivers. Since other kinds of Windows "gamer"-type drivers (keyboards, mice, motherboards, etc...) have also bloated over time, I think it's more about including useless things in them, as well as the use of inefficient frameworks like Electron.
- smolder 5y agoYou can buy other mice and keyboards, even the gamer type, without pushy dark-pattern crapware, if you avoid certain brands, e.g. Razer. Anyway, I think they're roughly right about gpu driver bloat. Release frequency has a lot to do with new app-specific optimizations, in between updates to support new hardware configs. As far as size, even without the GeForce experience-type stuff, the packages are still huge. They're supporting multiple generations of complicated devices with a sprawling set of features and APIs, but it's also those host hardware and app-specific tweaks building up.