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You can render the fonts and do the text shaping yourself. You don’t even have to use any of the Canvas API except putImageData, or WebGL. Also you can use your
by kizer 5y ago
You can render the fonts and do the text shaping yourself. You don’t even have to use any of the Canvas API except putImageData, or WebGL. Also you can use your own curve drawing algorithms so you own all pixels of the application.