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:) Angry Birds using html5, javascript and WebGL already exists. http://chrome.angrybirds.com/ http://chrome.angrybirds.com/
by coenhyde 15y ago
:) Angry Birds using html5, javascript and WebGL already exists.
http://chrome.angrybirds.com/ http://chrome.angrybirds.com/
- mikek 15y agoIt also relies upon Flash.
- magicalist 15y agoflash for audio, just to be clear. I think this has to do with queueing up a bunch of small sounds and playing them at precise moments, which browsers currently suck at. Erik Moller at opera wrote about an interesting approach to the problem since then[1], and hopefully we'll see browsers improving their audio support in general. [1] http://my.opera.com/emoller/blog/2011/06/13/emberwind-week-1-flash-free-audio http://my.opera.com/emoller/blog/2011/06/13/emberwind-week-1...
- rkalla 15y agoOh, I was gunning for only CSS3/JavaScript/HTML -- I assume the WebGL version linked here ported a lot of the OGL code from the mobile version to WebGL right? (I could be wrong)