3 ms·
after reading the comments, I think the takeaways for games are 1. sandboxing - restrict read/write/execute folder/file access at kernel level 2. sandboxing -
by VMtest 5y ago
after reading the comments, I think the takeaways for games are
1. sandboxing - restrict read/write/execute folder/file access at kernel level
2. sandboxing - restrict games to execute arbitrary code, only the game binary itself is allow to be executed
3. anti-cheat software should not be installed at client's computer
4. implement anti cheating from server side instead of relying on client side anti-cheat software
- esyir 5y agoFor 3 and 4, good luck. The verdict is in, and server side anti cheat has decidedly lost. The issue here is that cheat prevention is defense in depth. Drop a couple layers and your cheater rate rapidly rises. Doesn't take much from there to a dead game.