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I've spent so many hours reading Quake source code, trying to figure out how it all works. Such a marvelous game.
by ezekg 5y ago
I've spent so many hours reading Quake source code, trying to figure out how it all works. Such a marvelous game.
- sharken 5y agoFor those who find this topic interesting, there is a walkthrough of the Quake source code by Fabien Sanglare here. https://fabiensanglard.net/quake3/index.php https://fabiensanglard.net/quake3/index.php He has also written a number of Game Engine Black Books on other games such as Doom. For the graphics side of things there is a PDF by Michael Abrash that also covers Quake. https://www.gamedev.net/tutorials/_/technical/graphics-programming-and-theory/graphics-programming-black-book-r1698/ https://www.gamedev.net/tutorials/_/technical/graphics-progr...
- Narishma 5y agoYou may be confusing the various engines. The first link is about the Quake 3 engine, the second one is about Quake 1.
- sharken 5y agoQuite right, thanks for pointing it out.
- taneq 5y agoThe Quake rasteriser inner loop with its overlapped fdiv is still one of my all time favourite pieces of code.