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you can't ship your own rendering engine on ios > why would I want to trade control over how my app is render for ~100MB of disk space? it depends how much yo
by VWWHFSfQ 5y ago
you can't ship your own rendering engine on ios
> why would I want to trade control over how my app is render for ~100MB of disk space?
it depends how much you respect your users
- nerdponx 5y ago100 MB on disk is less than 0.1% of a typical consumer SSD. Memory and processor usage is the concern.
- fabiospampinato 5y ago> you can't ship your own rendering engine on ios That's irrelevant, just because I can't do some things on iOS doesn't mean that I shouldn't do them under desktop OS' too. Just one example: file system watching, if I need to do that with Electron I'll just use `chokidar` and have it working in no time, plus I can share whatever frontend code with the backend too, good luck doing the same with Tauri (given the current state of things anyway). > it depends how much you respect your users I don't know what kind of users you've got but mine care about me iterating quickly on the app, care about having new features, care about having a faster app. Most of them would consider trading any of that for ~100MB of disk space stupid. As I said, if disk space is all you care about you might as well just ship a website.