3 ms·
A "fun" problem with thrust vectoring and multiple engines is that the engines can most likely physically interfere with each other when actuated to their oppos
by sgtnoodle 5y ago
A "fun" problem with thrust vectoring and multiple engines is that the engines can most likely physically interfere with each other when actuated to their opposite extremes. There may or may not be some software somewhere to explicitly prevent nozzle collisions, but it's kind of a no-win situation if that software needs to kick in. If the controllers are commanding thrust angles that the engines can't physically achieve, then the rocket is probably going to blow up anyway. In some ways it's better to just let the engines smash into each other and hope for the best, if it gives the controller slightly more control authority in exceptional circumstances.