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proposed and rejected. I went to a lang meeting and tried to steelman the issue, without having a strong investment either way (I had one use case, where I wou
by dnautics 5y ago
proposed and rejected. I went to a lang meeting and tried to steelman the issue, without having a strong investment either way (I had one use case, where I would slightly prefer the infix operation).
https://github.com/ziglang/zig/issues/8204 https://github.com/ziglang/zig/issues/8204
- stephc_int13 5y agoGood to see it was discussed :) It is probably better to have native support for small vector operations, as this can also help to streamline SIMD optimization. In practice (as a video game dev) I only use operators overloading to have infix notation on vector maths.
- skohan 5y agoYeah gamedev/simulation is the use-case where I think operator overloading is really a value-add. It's really nice to be able to write linear algebra code which reads like math.