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Games need the ability to ban players immediately, which at the very least requires a centrally stored blacklist. That means either a query for every request or
by lucian1900 5y ago
Games need the ability to ban players immediately, which at the very least requires a centrally stored blacklist. That means either a query for every request or pushing the blacklist somehow.
- c0wb0yc0d3r 5y ago> Games need the ability to ban players immediately Do they? I haven't cheated in games for years, but the only game I can think of that took any immediate action was StarCraft: Brood War. There were a few hacks that would result in your removal instantly. You were not banned, just disconnected. Halo 2, WoW, RuneScape all banned cheaters in waves. As far as I know they did this as a measure to further impede the cheaters trying to run tests about what actions and behaviors result in negative consequences. My (naive) approach would be short lived tokens, and a mechanism for disabling and accounts ability to refresh said tokens. I wouldn't mix account management and billing with gameplay. This would in turn force users to open a different session when trying to access this authenticated data and effectively block bad actors immediately.