3 ms·
$1000 seems low for using years of work in a commercial project . If you wanted to commercialise it you'd have to do revenue share, surely?
by nly 5y ago
$1000 seems low for using years of work in a commercial project . If you wanted to commercialise it you'd have to do revenue share, surely?
- offtop5 5y agoIn that case why wouldn't I just use Unity. For $1,500 a year or whatever, I get to use one of the most supported game engines in the world. Revenue share becomes a very bad idea if you actually expect the game to do well