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Making the company jump from sketch to figma is bit of a mission (source - I've done it before). The way figma handles frames, is much different to the way sket
by JusticeJuice 5y ago
Making the company jump from sketch to figma is bit of a mission (source - I've done it before). The way figma handles frames, is much different to the way sketch handles artboards, auto-import doesn't work as well as you'd hope.
They would have massive numbers of designers, all needing visual assets. If you've got a library to provide consistency to them, moving that library over to another tool is a big mission, no matter how good it is.
I think you'd find figma gets healthy use at apple, like most of the work of UI design is trying a bunch of different solutions, collaboration and feedback, prototyping - I think figma would crop up commonly for that type of work - the 'shaping' phase.
The final step of 'ok make everything look apple' isn't that big compared to everything you've done before that point, jumping tools then isn't the end of the earth.