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> One would assume/hope that specifying "bitmaprenderer" for the context type would give you a regular immediate-mode CPU rasterizer. Is that not the case? No,
by incrudible 5y ago
> One would assume/hope that specifying "bitmaprenderer" for the context type would give you a regular immediate-mode CPU rasterizer. Is that not the case?
No, that's something else.
> To expand on this...
I almost wrote something like that, but then I considered that I haven't really benchmarked this. Streaming data from CPU onto the GPU is certainly possible and graphics APIs do have hints for such usage. You also don't need to convert to a texture to get arbitrary data on the screen, a trivial shader can do that for you.
If your data/transformations naturally live in RAM/CPU, that may well be the most efficient thing to do.