3 ms·
(haven't read the article/paper yet but...) I wonder how this works compared to the games industry standard using inverse kinematics? edit: looks like this pap
by oriel 5y ago
(haven't read the article/paper yet but...)
I wonder how this works compared to the games industry standard using inverse kinematics?
edit: looks like this paper is dedicated to the motion capture side of animations, rather than comparing/blending with procedural generation techniques.