3 ms·
What’s the reason for serializing the full engine state for the save/load functionality? Seems like a lot of complexity.
by camjohnson26 5y ago
What’s the reason for serializing the full engine state for the save/load functionality? Seems like a lot of complexity.
- mcdevilkiller 5y agoI guess because RTS games are soft-realtime systems and need precise control of everything. RTS multiplayer logic is some of the most complex I've ever seen, these games are basically distributed computing frameworks.