3 ms·
So here the idea is to predict which points will be more affected by a deformation, given a 3D mesh model and the corresponding skeleton, right? The output is
by MayeulC 5y ago
So here the idea is to predict which points will be more affected by a deformation, given a 3D mesh model and the corresponding skeleton, right?
The output is probably something similar to a normal map. Can the deformation be handled efficiently on the GPU using a geometry shader?
Hopefully in a few years we won't have aberrations like parts of a body colliding with another. This is also a frequent issue with boats in game.