2 ms·
Good ray tracing is expensive and still requires a lot of asset preparation. Difference between what RTX can do realtime right now and production quality final
by dirtyid 5y ago
Good ray tracing is expensive and still requires a lot of asset preparation. Difference between what RTX can do realtime right now and production quality final renders is massive. I think there will ultimately be quality wall for realtime tracing that target ms/frame versus mins/frame for HQ renders. After which hacks like this must be used to further close distance by adding layers of additional details that really sell photorealism. TBH I doubt RTX could reproduce even this quality for many years, if ever.
It's not just about murkiness and lighting quality, this is akin to adding the last 10% of polish that usually takes 90% of the time. It's also the difference between amateur vs much greater proficiency level. Having access to the assets of scene in 3D max, someone with a basic training can replicate base GTA scene, the enhancements shown here takes years more experience. The amount accessibility and saved labour is tremendous. It's why even VHS video is still more photo realistic than 4K RTX. Real life has a lot of minutiae and interacting details beyond resolution and good lighting models.