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REYES renderers had a pretty nifty solution for shape antialiasing with their slicing and dicing of geometry into sub-pixel sized primitives. That was in the 80
by gmueckl 5y ago
REYES renderers had a pretty nifty solution for shape antialiasing with their slicing and dicing of geometry into sub-pixel sized primitives. That was in the 80s, just for reference. Unfortunately, this method has a pretty complex implementation and just doesn't play all that well with hardware rasterization or path tracing and has since fallen out of favor.